All mods

 416
0 
Base KitsBZ Experimental
This makes a new fabricator to make kits for base parts that can be used to build base parts from the single item kit instead of hauling all the mats.
Last updated: 2 years ago
 1025
0 
Keep Inventory On DeathBZ Experimental
You get to keep all your items when you die instead of loosing newly picked up items.
Last updated: 2 years ago
 197
0 
Persistent CommandsBZ Experimental
Saves active status commands like and 'fastgrow' or 'fastbuild' to your save file so you do not have to type them in every time you start your game.
Last updated: 2 years ago
 529
0 
Extravagant GiftsBZ Experimental
Makes the monkey thiefs bring you better stuff when you have a recipe pinned, and makes it so they are not limited in what they are allowed to bring (i.e. Ion Cubes)
Last updated: 2 years ago
 220
0 
Base Deconstruct FixBZ Experimental
Fix for Recipes when Deconstructing Corridor parts.
Last updated: 2 years ago
 267
0 
No MaskBZ Experimental
Automatically removes the mask texture from around the screen that annoys some people. pretty much auto f6.
Last updated: 2 years ago
 332
0 
Improved Power NetworkBZ Experimental
Overhauls the power transmitter.
Last updated: 2 years ago
 223
0 
Darker WorldBZ Experimental
Immersion mod to remove the annoying ability of every single thing to be seen in the dark including rocks.
Last updated: 2 years ago
 759
0 
All Items 1x1BZ Experimental
Changes all items to occupy one block of inventory space.
Last updated: 2 years ago
 609
0 
No Crosshair Experimental
Immersion mod __ removes crosshair from HUD (Optional override toggle: Hold F and press Left Mouse button)
Last updated: 2 years ago
 557
0 
Charge Required Experimental
Makes it so that when crafting things that require a battery as an ingredient to craft they will fail when trying to use a dead battery.
Last updated: 2 years ago
 596
0 
Persistent Commands Experimental
Saves active status commands like and 'fastgrow' or 'fastbuild' to your save file so you do not have to type them in every time you start your game.
Last updated: 2 years ago
 747
0 
Gravtrap Storage BZ Experimental
This mod adds a few new features to the Gravtrap.
Last updated: 2 years ago
 285
0 
Extravagant Gifts Experimental
Makes the monkey thiefs bring you better stuff when you have a recipe pinned, and makes it so they are not limited in what they are allowed to bring (i.e. Ion Cubes)
Last updated: 2 years ago
 1335
0 
Tool Inspection Experimental
This mod allows you to press the i key while holding a tool and if the tool has an animation for the first time it is equipped then it will replay that animation for you.
Last updated: 2 years ago
 999
0 
Time Eternal Experimental
Currently Configurable to allow for always high noon, always midnight, or normal lighting.
Last updated: 2 years ago
 3916
0 
Tech Pistol Experimental
Advanced Multipurpose Energy Pistol.
Last updated: 2 years ago
 1521
0 
Random Creature Size Experimental
Randomize fishy sizes based on menu config min/max
Last updated: 2 years ago
 728
0 
Pridenautica Experimental
Rainbow all the fishies.
Last updated: 2 years ago
 955
0 
Power Order Experimental
This mod allows you to prioritize types of power sources over others.
Last updated: 2 years ago
 723
0 
No Oxygen Warnings Experimental
The game no longer will warn you when running out of O2 even in survival or freedom modes.
Last updated: 2 years ago
 1031
0 
No Mask Experimental
Automatically removes the mask texture from around the screen that annoys some people. pretty much auto f6.
Last updated: 2 years ago
 875
0 
Darker World Experimental
Immersion mod to remove the annoying ability of every single thing to be seen in the dark including rocks.
Last updated: 2 years ago
 3367
0 
Keep Inventory On Death Experimental
You get to keep all your items when you die instead of loosing newly picked up items.
Last updated: 2 years ago